/*!
 * jQuery UI Spinner 1.9.0-rc.1
 * http://jqueryui.com
 *
 * Copyright 2012 jQuery Foundation and other contributors
 * Released under the MIT license.
 * http://jquery.org/license
 *
 * http://docs.jquery.com/UI/Spinner
 *
 * Depends:
 *  jquery.ui.core.js
 *  jquery.ui.widget.js
 *  jquery.ui.button.js
 */
(function( $ ) {

function modifier( fn ) {
	return function() {
		var previous = this.element.val();
		fn.apply( this, arguments );
		this._refresh();
		if ( previous !== this.element.val() ) {
			this._trigger( "change" );
		}
	};
}

$.widget( "ui.spinner", {
	version: "1.9.0-rc.1",
	defaultElement: "<input>",
	widgetEventPrefix: "spin",
	options: {
		culture: null,
		icons: {
			down: "ui-icon-triangle-1-s",
			up: "ui-icon-triangle-1-n"
		},
		incremental: true,
		max: null,
		min: null,
		numberFormat: null,
		page: 10,
		step: 1,

		change: null,
		spin: null,
		start: null,
		stop: null
	},

	_create: function() {
		// handle string values that need to be parsed
		this._setOption( "max", this.options.max );
		this._setOption( "min", this.options.min );
		this._setOption( "step", this.options.step );

		// format the value, but don't constrain
		this._value( this.element.val(), true );

		this._draw();
		this._on( this._events );
		this._refresh();

		// turning off autocomplete prevents the browser from remembering the
		// value when navigating through history, so we re-enable autocomplete
		// if the page is unloaded before the widget is destroyed. #7790
		this._on( this.window, {
			beforeunload: function() {
				this.element.removeAttr( "autocomplete" );
			}
		});
	},

	_getCreateOptions: function() {
		var options = {},
			element = this.element;

		$.each( [ "min", "max", "step" ], function( i, option ) {
			var value = element.attr( option );
			if ( value !== undefined && value.length ) {
				options[ option ] = value;
			}
		});

		return options;
	},

	_events: {
		keydown: function( event ) {
			if ( this._start( event ) && this._keydown( event ) ) {
				event.preventDefault();
			}
		},
		keyup: "_stop",
		focus: function() {
			this.uiSpinner.addClass( "ui-state-active" );
			this.previous = this.element.val();
		},
		blur: function( event ) {
			if ( this.cancelBlur ) {
				delete this.cancelBlur;
				return;
			}

			this._refresh();
			this.uiSpinner.removeClass( "ui-state-active" );
			if ( this.previous !== this.element.val() ) {
				this._trigger( "change", event );
			}
		},
		mousewheel: function( event, delta ) {
			if ( !delta ) {
				return;
			}
			if ( !this.spinning && !this._start( event ) ) {
				return false;
			}

			this._spin( (delta > 0 ? 1 : -1) * this.options.step, event );
			clearTimeout( this.mousewheelTimer );
			this.mousewheelTimer = this._delay(function() {
				if ( this.spinning ) {
					this._stop( event );
				}
			}, 100 );
			event.preventDefault();
		},
		"mousedown .ui-spinner-button": function( event ) {
			var previous;

			// We never want the buttons to have focus; whenever the user is
			// interacting with the spinner, the focus should be on the input.
			// If the input is focused then this.previous is properly set from
			// when the input first received focus. If the input is not focused
			// then we need to set this.previous based on the value before spinning.
			previous = this.element[0] === this.document[0].activeElement ?
				this.previous : this.element.val();
			function checkFocus() {
				var isActive = this.element[0] === this.document[0].activeElement;
				if ( !isActive ) {
					this.element.focus();
					this.previous = previous;
					// support: IE
					// IE sets focus asynchronously, so we need to check if focus
					// moved off of the input because the user clicked on the button.
					this._delay(function() {
						this.previous = previous;
					});
				}
			}

			// ensure focus is on (or stays on) the text field
			event.preventDefault();
			checkFocus.call( this );

			// support: IE
			// IE doesn't prevent moving focus even with event.preventDefault()
			// so we set a flag to know when we should ignore the blur event
			// and check (again) if focus moved off of the input.
			this.cancelBlur = true;
			this._delay(function() {
				delete this.cancelBlur;
				checkFocus.call( this );
			});

			if ( this._start( event ) === false ) {
				return;
			}

			this._repeat( null, $( event.currentTarget ).hasClass( "ui-spinner-up" ) ? 1 : -1, event );
		},
		"mouseup .ui-spinner-button": "_stop",
		"mouseenter .ui-spinner-button": function( event ) {
			// button will add ui-state-active if mouse was down while mouseleave and kept down
			if ( !$( event.currentTarget ).hasClass( "ui-state-active" ) ) {
				return;
			}

			if ( this._start( event ) === false ) {
				return false;
			}
			this._repeat( null, $( event.currentTarget ).hasClass( "ui-spinner-up" ) ? 1 : -1, event );
		},
		// TODO: do we really want to consider this a stop?
		// shouldn't we just stop the repeater and wait until mouseup before
		// we trigger the stop event?
		"mouseleave .ui-spinner-button": "_stop"
	},

	_draw: function() {
		var uiSpinner = this.uiSpinner = this.element
			.addClass( "ui-spinner-input" )
			.attr( "autocomplete", "off" )
			.wrap( this._uiSpinnerHtml() )
			.parent()
				// add buttons
				.append( this._buttonHtml() );
		this._hoverable( uiSpinner );

		this.element.attr( "role", "spinbutton" );

		// button bindings
		this.buttons = uiSpinner.find( ".ui-spinner-button" )
			.attr( "tabIndex", -1 )
			.button()
			.removeClass( "ui-corner-all" );

		// IE 6 doesn't understand height: 50% for the buttons
		// unless the wrapper has an explicit height
		if ( this.buttons.height() > Math.ceil( uiSpinner.height() * 0.5 ) &&
				uiSpinner.height() > 0 ) {
			uiSpinner.height( uiSpinner.height() );
		}

		// disable spinner if element was already disabled
		if ( this.options.disabled ) {
			this.disable();
		}
	},

	_keydown: function( event ) {
		var options = this.options,
			keyCode = $.ui.keyCode;

		switch ( event.keyCode ) {
		case keyCode.UP:
			this._repeat( null, 1, event );
			return true;
		case keyCode.DOWN:
			this._repeat( null, -1, event );
			return true;
		case keyCode.PAGE_UP:
			this._repeat( null, options.page, event );
			return true;
		case keyCode.PAGE_DOWN:
			this._repeat( null, -options.page, event );
			return true;
		}

		return false;
	},

	_uiSpinnerHtml: function() {
		return "<span class='ui-spinner ui-state-default ui-widget ui-widget-content ui-corner-all'></span>";
	},

	_buttonHtml: function() {
		return "" +
			"<a class='ui-spinner-button ui-spinner-up ui-corner-tr'>" +
				"<span class='ui-icon " + this.options.icons.up + "'>&#9650;</span>" +
			"</a>" +
			"<a class='ui-spinner-button ui-spinner-down ui-corner-br'>" +
				"<span class='ui-icon " + this.options.icons.down + "'>&#9660;</span>" +
			"</a>";
	},

	_start: function( event ) {
		if ( !this.spinning && this._trigger( "start", event ) === false ) {
			return false;
		}

		if ( !this.counter ) {
			this.counter = 1;
		}
		this.spinning = true;
		return true;
	},

	_repeat: function( i, steps, event ) {
		i = i || 500;

		clearTimeout( this.timer );
		this.timer = this._delay(function() {
			this._repeat( 40, steps, event );
		}, i );

		this._spin( steps * this.options.step, event );
	},

	_spin: function( step, event ) {
		var value = this.value() || 0;

		if ( !this.counter ) {
			this.counter = 1;
		}

		value = this._adjustValue( value + step * this._increment( this.counter ) );

		if ( !this.spinning || this._trigger( "spin", event, { value: value } ) !== false) {
			this._value( value );
			this.counter++;
		}
	},

	_increment: function( i ) {
		var incremental = this.options.incremental;

		if ( incremental ) {
			return $.isFunction( incremental ) ?
				incremental( i ) :
				Math.floor( i*i*i/50000 - i*i/500 + 17*i/200 + 1 );
		}

		return 1;
	},

	_precision: function() {
		var precision = this._precisionOf( this.options.step );
		if ( this.options.min !== null ) {
			precision = Math.max( precision, this._precisionOf( this.options.min ) );
		}
		return precision;
	},

	_precisionOf: function( num ) {
		var str = num.toString(),
			decimal = str.indexOf( "." );
		return decimal === -1 ? 0 : str.length - decimal - 1;
	},

	_adjustValue: function( value ) {
		var base, aboveMin,
			options = this.options;

		// make sure we're at a valid step
		// - find out where we are relative to the base (min or 0)
		base = options.min !== null ? options.min : 0;
		aboveMin = value - base;
		// - round to the nearest step
		aboveMin = Math.round(aboveMin / options.step) * options.step;
		// - rounding is based on 0, so adjust back to our base
		value = base + aboveMin;

		// fix precision from bad JS floating point math
		value = parseFloat( value.toFixed( this._precision() ) );

		// clamp the value
		if ( options.max !== null && value > options.max) {
			return options.max;
		}
		if ( options.min !== null && value < options.min ) {
			return options.min;
		}

		return value;
	},

	_stop: function( event ) {
		if ( !this.spinning ) {
			return;
		}

		clearTimeout( this.timer );
		clearTimeout( this.mousewheelTimer );
		this.counter = 0;
		this.spinning = false;
		this._trigger( "stop", event );
	},

	_setOption: function( key, value ) {
		if ( key === "culture" || key === "numberFormat" ) {
			var prevValue = this._parse( this.element.val() );
			this.options[ key ] = value;
			this.element.val( this._format( prevValue ) );
			return;
		}

		if ( key === "max" || key === "min" || key === "step" ) {
			if ( typeof value === "string" ) {
				value = this._parse( value );
			}
		}

		this._super( key, value );

		if ( key === "disabled" ) {
			if ( value ) {
				this.element.prop( "disabled", true );
				this.buttons.button( "disable" );
			} else {
				this.element.prop( "disabled", false );
				this.buttons.button( "enable" );
			}
		}
	},

	_setOptions: modifier(function( options ) {
		this._super( options );
		this._value( this.element.val() );
	}),

	_parse: function( val ) {
		if ( typeof val === "string" && val !== "" ) {
			val = window.Globalize && this.options.numberFormat ?
				Globalize.parseFloat( val, 10, this.options.culture ) : +val;
		}
		return val === "" || isNaN( val ) ? null : val;
	},

	_format: function( value ) {
		if ( value === "" ) {
			return "";
		}
		return window.Globalize && this.options.numberFormat ?
			Globalize.format( value, this.options.numberFormat, this.options.culture ) :
			value;
	},

	_refresh: function() {
		this.element.attr({
			"aria-valuemin": this.options.min,
			"aria-valuemax": this.options.max,
			// TODO: what should we do with values that can't be parsed?
			"aria-valuenow": this._parse( this.element.val() )
		});
	},

	// update the value without triggering change
	_value: function( value, allowAny ) {
		var parsed;
		if ( value !== "" ) {
			parsed = this._parse( value );
			if ( parsed !== null ) {
				if ( !allowAny ) {
					parsed = this._adjustValue( parsed );
				}
				value = this._format( parsed );
			}
		}
		this.element.val( value );
		this._refresh();
	},

	_destroy: function() {
		this.element
			.removeClass( "ui-spinner-input" )
			.prop( "disabled", false )
			.removeAttr( "autocomplete" )
			.removeAttr( "role" )
			.removeAttr( "aria-valuemin" )
			.removeAttr( "aria-valuemax" )
			.removeAttr( "aria-valuenow" );
		this.uiSpinner.replaceWith( this.element );
	},

	stepUp: modifier(function( steps ) {
		this._stepUp( steps );
	}),
	_stepUp: function( steps ) {
		this._spin( (steps || 1) * this.options.step );
	},

	stepDown: modifier(function( steps ) {
		this._stepDown( steps );
	}),
	_stepDown: function( steps ) {
		this._spin( (steps || 1) * -this.options.step );
	},

	pageUp: modifier(function( pages ) {
		this._stepUp( (pages || 1) * this.options.page );
	}),

	pageDown: modifier(function( pages ) {
		this._stepDown( (pages || 1) * this.options.page );
	}),

	value: function( newVal ) {
		if ( !arguments.length ) {
			return this._parse( this.element.val() );
		}
		modifier( this._value ).call( this, newVal );
	},

	widget: function() {
		return this.uiSpinner;
	}
});

}( jQuery ) );
